Goblin Cavalryman
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No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down.
Information
Advances from: | |
Advances to: | Goblin Lancer |
Cost: | 19 |
HP: | 29 |
Movement: | 8 |
XP: | 44 |
Level: | 1 |
Alignment: | chaotic |
ID | Goblin Cavalryman |
Abilities: |
Attacks (damage - count)
![]() | fangs melee | 5 - 3 blade | |
![]() | spear melee | 8 - 2 pierce | |
![]() | spear ranged | 3 - 1 pierce |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 0% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
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Cave | 2 | 40% |
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Coastal Reef | 2 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 40% |
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Forest | 2 | 50% |
![]() |
Frozen | 2 | 20% |
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Hills | 1 | 50% |
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Mountains | 2 | 60% |
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Mushroom Grove | 3 | 40% |
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Sand | 2 | 30% |
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Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 50% |